Original Weapons
Ember Blade
Unlock Requirement: None The Ember Blade is the first weapon the player will have access to. It features a standard 3-hit combo Attack. The player can use an attack right as they dodge roll to perform a lunge attack, which can be utilized anywhere in the 3-hit combo without interrupting it. Every swing will push the player forward a little bit. The default Weapon Mod for the Ember Blade is Honed. Skins |
Weapon Modifications | ||
Honed | Spark | Stagger | |
Your 3rd Attack gains 25% Crit | Whenever you are above 75% HP, your Weapon attacks add Burn | Your First weapon hit on an enemy has a chance to Stun | |
Flurry | Whirlwind | Lunge | |
Gain a Charge Attack where you unleash a flurry of Rapid Attacks
This attack does 2 damage rapidly while charging and 23 when released. |
Your Dash Attack becomes a short ranged Spin Attack
The spin attack deals 8 damage twice in an AoE, making it a straight upgrade from the default dodge attack of only 13. |
Gain a Charge Attack where you Strike Forward through all enemies
The charge attack deals 23 damage. | |
Momentum | Smite | Pyrostrike | |
Whenever you Defeat an enemy with your Ember Blade, gain 5% Bonus Damage. Bonus resets when you Take Damage. Max 15 stacks. | Whenever you Stun an enemy, your next attack will unleash a Lightning Bolt. | Whenever you Crit an enemy, you also Burn that enemy. | |
Spin Attack | |||
The spin attack deals 23 damage, 4 higher than the default third attack. The spin attack also has a generous hitbox that extends far behind the player. |
Guardian Bow
Unlock Requirement: 250 Ember The Guardian Bow is a simple ranged weapon that unlocks after the player has collected a total of 250 Ember. The Guardian Bow shoots quickly, and has infinite arrows. Attacks can be charged by holding the attack button. Charged Attacks will pierce through enemies. If Charged Attacks are released at the right moment, the player will perform a "Perfect" shot, dealing more damage. Every 3rd "Perfect" Shot in a row will cause the Piercing Arrow to travel further and deal bonus damage. The default Weapon Mod for the Guardian Bow is Rapid Shot. Skins |
Weapon Modifications | ||
Rapid Shot | Spread Shot | Opportunist | |
Your 3rd Attack rapidly shoots 2 arrows
Notes: Fires your 3rd arrow twice, resulting in 20 damage. |
Your 3rd Attack shoots a spread of 5 arrows
Notes: Each arrow deals 50% damage. |
Your Charge Attack deals 10% Bonus Damage to enemies afflicted by Status Ailments | |
Ricochet | Volley | Perfectionist | |
Your Charge Attacks will Ricochet to additional enemies. | Your Charge Attack releases an Arrow Volley at the target location that also Slows enemies | Chaining 'Perfect' Charge Attacks adds Additional Arrows. Max 3 | |
Marked Shot | Bomb Arrow | Invigorate | |
Your 3rd Attack Marks an enemy, increasing Damage dealt to them.
Notes: Damage increase is 25%. |
Your Charge Attacks explode. | Whenever you Defeat an enemy, increase your Attack Speed by 20% for 3s. | |
Empowered Arrows | |||
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Nexal Staff
Unlock Requirement: 800 Ember The Nexal Staff is a mid-range weapon that unlocks after the player has collected a total of 800 Ember. The Nexal Staff does not have the best damage with its standard attacks, but rather specializes in the use of Skills. Players can hold their Attack button to rapidly zap in a cone-shaped area, refreshing Skills for enemies hit with each zap. At the end of the Attack, the last zap will deal bonus damage based on Skills refreshed. Skins |
Weapon Modifications | ||
Luminscence | Overflow | Magic Orbs | |
Increases your Damage by 5 and your Attacks can hit an additional Target | Your Charge Attack damages in a circle instead of a cone | Shoot 2 Seeking Orbs that deal Skill Damage whenever you Refresh a Skill | |
Spell Siphon | Focus | Auto Orbs | |
Defeating enemies with your Charge Attack increases the Skill Damage of your next skill use by 10% per enemy defeated | The Number of Hits to Refresh your Skills is reduced by 2 | Your 3rd Attack releases 2 Seeking Orbs that deal Skill Damage | |
Imbument | Wisdom | Clairvoyance | |
Whenever you use a Skill, your weapon gains +5 Skill Damage for 5s | Skills equipped in your 1st Slot gain an additional Charge | Your first Skill use in each room is Free | |
Arcane Mastery | |||
Notes: Quasar Orbs is a Skill with 2 charges unique to the Nexal Staff. It fires 3 orbs in a line that deal 6/8/10 damage each. |
Rift Hammer
Unlock Requirement: 1500 Ember The Rift Hammer is a very slow but heavy hitting weapon that unlocks after the player has collected a total of 1,500 Ember. The Rift Hammer will slow on every hit. All Attacks in the 3-hit combo can be charged for more damage and a larger area of effect. The default Weapon Mod for the Rift Hammer is Unstable Rift. Skins |
Weapon Modifications | ||
Heavy Blow | Defensive Stance | Knock Out | |
Your First weapon hit on an enemy deals 10% of your Max HP as Damage | You gain 35% Damage Reduction while Charging | Whenever you use a Skill, your next Attack conjures a blast that Stuns | |
Unstable Rift | Combat Slam | Volcanic Rift | |
Your 3rd Charge Attack knocks up and Stuns enemies | When charged, your 3rd Attack becomes a Leap Attack | Your 3rd Charge Attack leaves a trail of Fire
Deals up to 50 damage over 2.5 seconds and inflicts Burn. | |
Safeguard | Battle Rhythm | Detonate | |
Whenever you Defeat an enemy, gain 2 Armor that Reduces incoming Damage by 1. Max 15 Stacks | Killing an enemy grants an orbiting Hammer. Your 3rd Attack launches the hammers forward | When you Defeat a Stunned enemy, they Explode | |
Overcharge | |||
Notes: Your character gains a fiery yellow aura when Overcharge is active. |
Razor Wind
Unlock Requirement: 2200 Ember The Razor Wind is a mid range, precision based weapon. The Razor Wind has both a basic three attack combo and a long ranged charge attack that functions like a boomerang. The first two hits of the basic attack combo deal 60% of the player's base damage by default, and the third hit in the combo deals 75%. The charged attack deals 50% of the player's base damage on cast and on return. Similar to the Guardian Bow, if the charged attack is cast the moment it reaches maximum length, it deals bonus damage equivalent to 80% of the players base damage. Additionally, the charged attack has a 'tipper' that deals 67% base damage at the apex of its travel (167% if perfected); if the charged attack 'turns around' on top of an enemy, that enemy will take three hits in rapid succession. The benefits of the Razor Wind over other weapons are its increased Crit chance and its highly mobile playstyle. Its Weapon Modifications center on increasing the effectiveness of its basic attacks, charged attack, or charged attack tipper. Skins |
Weapon Modifications | ||
Dual Strike | Live Wire | Hefty | |
Your 3rd Attack hits Twice The second hit deals the same damage. |
Your 3rd Attack releases Chain Lightning that seeks other enemies. 15 damage that hits the initial target and up to 3 nearby enemies. |
Your 3rd Attack deals additional AoE Damage. 18 damage in a small radius. | |
Proficiency | Persistence | Precision | |
Whenever your Charge Attack hits an enemy, its Damage is temporarily increased by 20%. Max 5 stacks. | Your 3rd Attack leaves a Projectile. The projectile deals 40% of your base damage per second. It does not inherit any properties from row I mods, but it does receive a damage bonus from Empowered. |
Your Charge Attack Tipper hits Twice. The second hit deals reduced damage (60% of tipper or 67% of base damage). | |
Empowered | Serrated | Sharpened | |
Whenever you hit an enemy with your Charge Attack, your next 5 Chain Attacks become Empowered and deal 50% Bonus Damage. | Your Charge Attack Debuffs enemies, increasing Damage dealt to them. Affected enemies take 20% additional damage from all sources. |
Your Charge Attack Tipper has a 10% extra Crit Chance. Synergizes well with Precision. | |
Burgeoning | |||
Whenever your Charge Attack hits an enemy, its Size increases temporarily. Notes: Burgeoning does not increase the charge attack's damage, but it may make it easier to hit the charge attack tipper. |
Reaper's Toll
Unlock Requirement: 3000 Ember The Reaper's Toll is a powerful, close-range AoE weapon that unlocks after the player has collected a total of 3,000 Ember. While having no specific boosted stats compared to some other weapons, the Reaper's Toll has a powerful ranged slash attack you can charge by landing your third chain attack. Enemies hit by this projectile will take damage and be dealt critical hits more often. Unmentioned in-game, using the projectile attack grants +25% movement speed for 5 seconds. Skins |
Weapon Modifications | ||
Lacerate | Summoner | Hidden Blade | |
Slashed enemies take 10% bonus damage from Weapon Attacks. | Whenever you Defeat a Slashed enemy, conjure a Ghost to Seek and Damage enemies.
Each ghost deals 8 damage. |
Start with Cloak and Dagger skill. | |
Shroud | Necromancy | Piercing Slash | |
Whenever you Defeat a Slashed enemy, become Invisible. | Whenever you defeat a Slashed enemy, summon a Wisp. | Slash Projectiles Pierce through enemies. | |
Refill | Split Slash | Phantasm | |
Whenever you use a skill, gain ammo. | Cast multiple Slash Projectiles simultaneously.
When a slash is sent, two projectiles appear, each dealing the base damage of the weapon. Each projectile deals damage as many times as ammo consumed. |
Your Slash Projectiles conjure Ghosts when fired.
Each ghost deals 8 damage. Summons as many ghosts as ammo consumed. | |
Reserve | |||
Gain an Additional Ammo. |
Void Mantle
Unlock Requirement: Defeat Praxis The Void Mantle is a powerful, long-range weapon that unlocks after the player has defeated Praxis for the first time. Skins |
Weapon Modifications | ||
Orb Burst | Orb Weaver | Laser Focus | |
Your 3rd Attack shoots 2 additional orbs | Your Chain Attacks have Seeking | Your Charge Attack is a Laser Beam | |
Dark Spell: Dark Star | Dark Spell: Celestial Tear | Dark Spell: Darkening | |
A Dark Spell that creates a Black Hole and casts Meteor | A Dark Spell that Instantly Kills a non-Boss enemy | A Dark Spell that summons 2 Lightning Bolts that Damage enemies | |
Ghostly Image | Phantom Pulse | Grim Duality | |
Whenever you Dodge, summon a Dark Clone to attack nearby enemies | Whenever you Dodge, summon a Dark Clone that deals AoE Damage around it | Whenever you Dodge, summon a Dark Clone that when defeated, casts a Dark Spell | |
Void Field | |||
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