Skills

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A Skill Tablet.

Skills are a variety of unique abilities the Ember Knights can utilize on their journey. Each player can have up to 2 skills equipped at once. Skills can be obtained during a run by obtaining Skill Selectors and visiting Arlan's Shop. After beating the game once, Arlan will also set up shop in the Nexus allowing players to purchase skills before a run.

After each use, skills are recharged by hitting enemies. The number of hits needed is represented by the skill's Refresh value. Some skills can also start with multiple charges. Skill refresh values and number of charges can be modified by taking certain weapon mods and relics. With the Wrath of the Architect DLC, there is a total of 31 skills in the game.

Skill Selector

The Skill Selector

The Skill Selector can be encountered as a reward at the end of a room. When opened, the Skill Selector will let players select a skill from 3 randomly rolled choices. Players using Super Reroll allows a choice of 4 skills. The Skill Selector can be rerolled if the players have Skill Dice selected in Slot 7 of the Ember Tree.

Unlocking Skills

On a new save file, the player starts with only 6 skills. These skills are: Ember Fire, Blast Bomb, Arcane Bolts, Chakram, Knight's Charge, and Frost Wall.
Players can unlock new skills by finding Skill Tablets and bringing them to Evee in the Nexus. The following skills can be unlocked through Skill Tablets obtained from the listed bosses and minibosses:

Cyclone: Scoggfirth Miniboss
Rupture: Scoggfirth Boss
Ballista: Steadfast Citadel Miniboss
Hailstone Armor: Steadfast Citadel Boss
Warrior Wisps: Wightsbury Miniboss
Phantom Spear: Wightsbury Boss
Seek and Destroy: Anville Miniboss
Judgment: Anville Boss
Gravity Well: Netherra Boss
Soul Siphon: Architect's Realm Boss

List of Skills

General Skill Upgrades

A Handful of General Upgrades that can be Applied to any Skill.

Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5
Ability upgrade 1..png

Increased Crit Chance

Ability upgrade 2..png

Increased Damage

Ability upgrade 3..png

Adds 1 Additional Charge

Ability upgrade 4..png

Defeating an Enemy with a Skill Heals

Ability upgrade 5..png

Reduces the Number of Hits to Refresh

Ember Fire

EmberFireIcon.png

Damage and Burn nearby enemies with a cone of mystical flame

Blast Bomb

BlastBombIcon.png

Blast away your enemies with a devastating Explosion

Refresh Charges Damage Status Perfected Refresh Charges Damage Status Perfected
8 2 Normal=20

Charged=25

Perfected=35

Burn Bonus Damage 12 1 }Normal=50

Charged=60

Perfected=70

- Bonus Damage
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Increases the Range by 50% Burst an additional cone of mystical flame behind the Knight Shoots 3 fireballs in a spread shot Enemies hit by your Blast Bomb are Rooted for 2s Your bombs Pull enemies towards them before exploding Throws 3 bombs in a row
Ultimate Upgrade Whenever you Burn an enemy with Ember Fire, your Burn effects deal 10 increased damage Ultimate Upgrade Bombs explode into 3 smaller cluster bombs

Arcane Bolts

ArcaneBoltsIcon.png

Conjure Magical Bolts that Seek and Damage enemies near and far

Rupture

RuptureIcon.png

Heave the ground surrounding you to Stun and Damage enemies

Refresh Charges Damage Status Perfected Refresh Charges Damage Status Perfected
10 3 Normal=8x3

Charged=8x4

Perfected=8x5

Uncharged shoots 3 bolts, fully charged shoots 4 bolts, and perfected shoots 5 bolts Bonus Bolts 15 1 Normal=20

Charged=25

Perfected=30

Stun Bonus Damage and AoE
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Your bolts become Ghosts. Whenever you defeat an enemy with a ghost bolt, another is summoned to Seek and Damage additional enemies Your bolts are imbued with a random element of Burn, Freeze, Poison, or Lightning Your bolts release in an expanding circle The ground is ruptured dealing Damage over Time Whenever you cast a perfect Rupture, the outer ring is cast an additional time You gain 1 Max HP for each enemy defeated by Rupture. Enemies have a chance to turn into a Potato
Ultimate Upgrade Arcane Bolts refreshes quicker by 1 hit every 1s Ultimate Upgrade Enemies below 25% HP are instantly defeated by Rupture

Chakram

ChakramIcon.png

Shoots a spinning Bladed Disc that Ricochets off enemies

Knight's Charge

KnightsChargeIcon.png

Charge forward with incredible force, Stunning enemies in your path

Refresh Charges Damage Status Perfected Refresh Charges Damage Status Perfected
12 1 Normal=15x3

Charged=15x4

Perfected=15x5

Can Crit Bonus Bounces 12 1 Normal=10

Charged=12

Perfected=15

Stun Bonus Damage and Refreshes 5
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Increases Crit Chance of Chakram by 10%. Whenever Chakram Crits, it Freezes Whenever Chakram bounces off the Knight, their Next Weapon Attack is a guaranteed Crit Whenever you cast a Perfect Chakram, your first hit is a Crit Whenever you cast a perfect Knight's Charge, a meteor is summoned at the target location that deals damage and burn Leaves a trail of Fire that Burns enemies Your Knight's Charge is a decoy projectile that Stuns enemies
Ultimate Upgrade Chakram hits count towards Refreshing skills Ultimate Upgrade Whenever 3 or more unique enemies are hit by a Perfect Knight's Charge, it Refreshes

Warrior Wisps

WarriorWispsIcon.png

Summon a Wisp from the void to aid you in battle

Frost Wall

FrostWallIcon.png

Conjure an Ice barrier to Freeze enemies where they stand

Refresh Charges Damage Status Perfected Refresh Charges Damage Status Perfected
20 2 Normal=6

Charged=7

Perfected=8

Burn, Freeze, Poison, Lightning. Bonus Health 15 1 Normal=25

Charged=30

Perfected=35

Freeze Bonus Damage and Duration
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Increases max Wisps by 1. Wisps no longer have a lifetime You gain 2 Weapon Damage for each Wisp you have Whenever a Wisp is defeated, each Knight is healed for 10 HP Whenever an enemy is defeated by Frost Wall, they explode dealing Damage and Freeze enemies behind them Increases Frost Wall damage by 50% and Freezes enemies that contact the Frost Wall Your Frost Wall is an expanding ice ring dealing Damage and Freeze
Ultimate Upgrade Increases Damage, Speed, and HP for all Wisps Ultimate Upgrade Your Frost Wall permanently freezes Elite and Champion enemies

Cyclone

CycloneIcon.png

Conjure a Cyclone to Pull your enemies a safe distance away

Hailstone Armor

HailstoneArmorIcon.png

Surround yourself with an aura of Snowballs that Damage and Freeze enemies upon touch

Refresh Charges Damage Status Perfected Refresh Charges Damage Status Perfected
12 1 Normal=4

Charged=5

Perfected=6

Stun Bonus Damage and Duration 15 1 Normal=5

Charged=5

Perfected=5

Freeze Bonus Snowballs
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
You gain 25% Move Speed for each active Cyclone Whenever a Cyclone dies, Lightning is summoned Your Cyclone stays with the Knight and no longer Pulls enemies Thrown snowballs create an Ice Spike dealing AoE Damage around the target Gain a passive aura that Slows enemies around you Whenever you cast a perfect Hailstone Armor, you become Invulnerable for 4s or until you attack. Cooldown 5s
Ultimate Upgrade Chunks of earth are thrown dealing Damage Ultimate Upgrade Whenever you cast a Perfect Hailstone Armor, you gain Armor. Also releases a Frost Nova that Freezes

Ballista

BallistaIcon.png

Summon an ethereal Ballista to decimate approaching enemies

Phantom Spear

PhantomSpearIcon.png

Hurl a ghostly spear to Damage and Poison enemies

Refresh Charges Damage Status Perfected Refresh Charges Damage Status Perfected
20 2 Normal=8

Charged=10

Perfected=12

- Bonus Damage and Attack Rate 10 2 Normal=20

Charged=25

Perfected=30

Poison Bonus Damage and Poison Stacks
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Your Ballista is imbued with a random element of Burn, Freeze, Poison, or Lightning Your Ballista shoots a spread of 3 arrows Whenever an enemy is damaged by Ballista, you Heal for 2 HP Deals Bonus Damage for each Poisoned enemy Your Phantom Spear explodes dealing AoE Damage Enemies hit by Phantom Spear are dealt Max Poison Stacks
Ultimate Upgrade Ballista can be picked up. Whenever it's picked up, it Refreshes Ultimate Upgrade Enemies hit by Phantom Spear are Haunted and spawn a ghost when defeated by Phantom Spear

Arcane Orb

ArcaneOrb.png

Shoots an Arcane Orb that explodes dealing Damage around it

Judgment

Judgement.png

Mark the ground to call a storm of Lightning Bolts to Damage enemies

Refresh Charges Damage Status Perfected Refresh Charges Damage Status Perfected
10 2 Normal=12

Charged=15

Perfected=18

- Bonus Damage 12 1 Normal=50

Charged=35x2

Perfected=30x3

Lightning More Bolts, Reduced Cast Delay
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Arcane Orb Refreshes Quicker by 1 hit every 1s Arcane Orb is a Cone of Damage Whenever Arcane Orb Refreshes, 3 Seeking Orbs are summoned Summons an additional set of Lightning Bolts Enemies in the cast radius are Rooted Whenever you cast a perfect Judgment, your next 6 weapon attacks have Lightning
Ultimate Upgrade Whenever charging, multiple Seeking Orbs are released Ultimate Upgrade Gain a Static Aura that deals AoE Damage

Seek and Destroy

Eruption.png

Conjure the Welder's Drill, Knocking Up enemies in its path, to burst through the ground Damaging and Burning its target. Whenever an enemy is Defeated, it Seeks another target

Cloak and Dagger

CloakAndDagger.png

Become Invisible. Use again while Invisible to Damage enemies and Weaken Bosses and Minibosses

Refresh Charges Damage Status Perfected Refresh Charges Damage Status Perfected
15 1 Normal=25

Charged=30

Perfected=35

Burn and Stun Bonus Damage and Range 15 1 Normal=25

Charged=30

Perfected=35

Invisible and Weaken Bonus Lifetime and Movespeed, Bonus Damage
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Your Drill stays in place and deals AoE damage Whenever an enemy is defeated with your Drill, each Knight is Healed for 10 HP Enemies hit by your Drill are Rooted Your Dagger is replaced with 3 Daggers that attack in a cone Whenever entering or exiting Invisibility, conjure up to 3 Lightning Bolts While Invisible, unleash Ghosts to Seek and Damage enemies. Enemies hit by your Dagger attack are Haunted
Ultimate Upgrade Your drill will Seek Indefinitely until it fails to defeat a target Ultimate Upgrade Whenever entering or exiting Invisibility, your Next Weapon Attack is a guaranteed Crit and deals Increased Damage

Arlan's Lucky Dice

ArlansLuckyDice.png

Roll the dice, dealing Damage to enemies and generating a Bonus Effect based on the dice roll

Gravity Well

Gravity well.png

Fire an Energy Wave that Slows enemies and creates a Black Hole that Pulls nearby enemies closer dealing AoE Damage

Refresh Charges Damage Status Perfected Refresh Charges Damage Status Perfected
12 1 Normal=20

Charged=25

Perfected=30

  1. Warcry
  2. Gravity Well
  3. Skill Refresh (1 charge on each skill)
  4. Heals all Knights for 10% Max HP
  5. Lightning
  6. Meteor
Bonus Damage 15 1 Normal=10

Charged=15

Perfected=20

The initial hit applies Slow and the subsequent black hole effect pulls enemies and damages them for a variable amount (24/31/36). Enemies that cannot be pulled will not receive the secondary damage. Bonus Damage
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Rolling a 1 also conjures a Food and rolling a 2 also conjures a Gem Rolling a 3 also summons a Wisp and rolling a 4 also summons a Ballista The chance of rolling a 5 or 6 are doubled Conjure a Beam to Pierce and Pull enemies towards a Black Hole Enemies hit by Gravity Well are Frozen and no longer Stunned Gravity Well ends with an explosion of Chain Lightning that Seeks other enemies
Ultimate Upgrade Whenever you cast a 'Perfect' Arlan's Lucky Dice, roll a Second Dice Ultimate Upgrade Gravity Well destroys enemy projectiles

Soul Siphon

Soul siphon.png

Conjure a Beam to blast enemies. Gain bonus Skill Damage for each enemy defeated on your next Skill use

Quasar Orbs

Quasar Orbs Appearance.png

Shoots a burst of Arcane Orbs that explode dealing Damage around them

Refresh Charges Damage Status Perfected Refresh Charges Damage Status Perfected
12 1 Normal=20

Charged=30

Perfected=40

Each enemy slain by Soul Siphon grants 25% bonus Skill Damage, which is consumed upon using another skill (not necessarily Soul Siphon) Bonus Damage 10 2 Normal=6

Charged=8

Perfected=10

- Bonus Damage
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Whenever an enemy is defeated by Soul Siphon, it Refreshes Quicker by 1 hit Conjures 3 Beams Enemies defeated by Soul Siphon leave a Damage AoE where they were defeated Quasar Orbs Refreshes Quicker by 1 hit every 1s Your Quasar Orbs deals 3 Cones of Damage Whenever Quasar Orbs Refreshes, 3 Seeking Orbs are summoned
Ultimate Upgrade Whenever Soul Siphon refreshes, permanently increase Skill Damage by 1% Ultimate Upgrade Whenever charging, multiple Seeking Orbs are released

Yalee Barrage

YaleeBarrage.png

Summon a Yalee that shoots Elemental orbs that Seek and Damage enemies

Refresh Charges Damage Status Perfected
15 2 Normal=10

Charged=12

Perfected=15

- Bonus Damage
Upgrade 1 Upgrade 2 Upgrade 3
Select an Element type. Your Yalees always deal Damage of the selected type Summons an Additional Yalee Your Yalees stay with the Knight
Ultimate Upgrade Summons multiple Yalees to perform an Ultimate Barrage

Buster Ammo

BusterAmmo.png

Load the Ember Buster with Special Ammo that increases Damage and Knockback of your Chain Attacks

Refresh Charges Damage Status Perfected
1 15 Normal=25%

Charged=25%

Perfected=50%

Burn* -
Upgrade 1 Upgrade 2 Upgrade 3
Increase your Max Ammo by 4 Whenever you cast Buster Ammo, your Buster Ammo does not deplete for 4s Whenever you 'Perfect' cast Buster Ammo, throw a Bomb towards the nearest enemy
Ultimate Upgrade Your Charge Attack receives the benefit of, and consumes Buster Ammo

Summon Geo

SummonGeo.png

Summon a Geo to aid you in battle

Squidling

Squidling.png

Drop a Squidling that Roots and Poisons enemies when they get close

Refresh Charges Damage Status Perfected Refresh Charges Damage Status Perfected
20 2 Normal=10

Charged=15

Perfected=20

- - 12 1 Normal=10

Charged=20

Perfected=30

Poison -
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Two Geos can be summoned at the same time Geo gains a falling crystal attack Geo pierces through enemies, Damaging and Slowing any enemy it hits Root Damage from the Squidling applies additional Poison Stacks Whenever a Poisoned enemy dies, you Heal for the number of stacks of Poison on that enemy When Root's status effect ends, deal Bonus Damage to that enemy
Ultimate Upgrade Geo instantly Executes the first non-Boss enemy it attacks in a room Ultimate Upgrade Whenever you Root a Poisoned enemy, deal Bonus Damage to that enemy

Hydra

HydraIcon.png

Summon a Hydra to Burn enemies

Molten Boulder

MoltenBoulderIcon.png

Hurl a giant Molten Boulder that leaves a Burning trail behind it. Use again within 4s to detonate Molten Boulder early

Refresh Charges Damage Status Perfected Refresh Charges Damage Status Perfected
20 1 Normal=8

Charged=10

Perfected=12

Burn - 12 2 Normal=15

Charged=25

Perfected=30

Burn -
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Increases the range of all Hydra attacks Hydra has a chance to shoot 2 Fireballs Increases the max Hydra limit by 1 Molten Boulder's Burning trail lasts longer Molten Boulder leaves a Fiery AoE when it breaks Small Boulders created when a 'Perfect' Molten Boulder breaks Seek enemies
Ultimate Upgrade Transform your Hydra into a 3-headed Hydra Ultimate Upgrade Small Boulders created when a 'Perfect' Molten Boulder breaks become Meteor Rain

Ronin Reflex

RoninReflexIcon.png

Parry enemy attacks to perform a Counter Attack and Destroy nearby Projectiles

Daimyo Dash

DaimyoDashIcon.png

Dash through and Damage enemies. Whenever an enemy is defeated by Daimyo Dash, it Refreshes

Refresh Charges Damage Status Perfected Refresh Charges Damage Status Perfected
10 1 Normal=25

Charged=45

Perfected=60

- - 12 2 Normal=15

Charged=20

Perfected=25

- -
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Whenever you 'Perfect' Ronin Reflex, you become Invisible and leave behind a Decoy Whenever you 'Perfect' Ronin Reflex, you deal Bonus Damage for each nearby enemy Ronin Reflex is Easier to 'Perfect' cast Increases the Distance of your Dash Your next Weapon Attack gains Bonus Damage for each enemy hit by Daimyo Dash After casting Daimyo Dash, you may cast it again within 3s. Casting without charging Dashes back towards the Original cast position
Ultimate Upgrade Whenever you cast a 'Perfect' Ronin Reflex, you execute the non-Boss enemy that attacked Ultimate Upgrade The first time you hit a Boss or Miniboss with Daimyo Dash, the Cooldown is removed for 4s

Stormpike

StormpikeIcon.png

Throw a spike that Pierces enemies and sticks in the ground dealing AoE Lightning Damage. Whenever Stormpike is picked up, it Refreshes

Guided Assault

GuidedAssaultIcon.png

Target enemies and release Homing Missiles that Seek enemies

Refresh Charges Damage Status Perfected Refresh Charges Damage Status Perfected
15 1 Normal=15

Charged=25

Perfected=30

Lightning - 12 1 Normal=15

Charged=20

Perfected=25

- -
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Whenever you cast a 'Perfect' Stormpike, it Pulls enemies Whenever you Pick Up Stormpike, your next Skill deals 50% Bonus Damage Whenever you Pick Up Stormpike, your other Skill is Refreshed by 5 hits Guided Assault gains 2 additional Missiles Guided Assault targets 2 additional enemies and has an increased targetting Range Whenever you charge Guided Assault, you release Bonus Missiles
Ultimate Upgrade Increases the size of the AoE Lightning Damage Ultimate Upgrade Missiles have a 20% chance to Explode Twice

Will of the Architect

WilloftheArchitectIcon.png

Channel the power of the Architect to punch through enemies

Refresh Charges Damage Status Perfected
12 2 Normal=20

Charged=30

Perfected=40

- -
Upgrade 1 Upgrade 2 Upgrade 3
Choose an Elemental Type to be added to Will of the Architect Charging Will of the Architect performs a Ground Slam that Stuns enemies Whenever you Refresh Will of the Architect, you also cast an additional Random Skill
Ultimate Upgrade Whenever you Defeat an enemy with Will of the Architect, gain 10% Weap0n Damage. Resets when you take damage. Max 5 stacks

Astral Beam

AstralBeamIcon.png

Call down a Beam that deals Damage to nearby enemies. Use again to send the Beam forward

Refresh Charges Damage Status Perfected
15 1 Normal=15

Charged=20

Perfected=25

- Bonus Damage

Larger AoE

Upgrade 1 Upgrade 2 Upgrade 3
Knights standing in the Beam are Healed Over Time for 1 HP. Knights hit by the traveling Beam are Healed for 5% of their Max HP Astral Beam deals 50% Bonus Damage, which decreases the longer the Beam remains stationary Use again to stop the Beam from traveling. The duration of Astral Beam is increased by 3s
Ultimate Upgrade Enemies in the cast radius are Polymorphed