Relics
Relics are collectible items that give aid to the Ember Knights in a run. There are 118 Relics in the game. Relics can be obtained via the Relic room (Found near the start of a run and near the end), the Relic Selector, the start of Wightsbury, and Arlan's Shop.
Unlocking Relics
Players do not begin the game with all Relics unlocked. Many Relics must be obtained through the use of Relic Orbs. Relic Orbs can be dropped in a run after defeating a certain amount of enemies. The amount of enemies that must defeated before gaining another Relic Orb is shown above Esper in the Nexus. There are 53 Relic Orbs in the game. The color of the relic orb once dropped corresponds to the relic's rarity. Some Relics may not be obtained via Relic Orbs, but instead are unlocked through Secrets.
Relic Selector
The Relic Selector can be encountered as a reward at the end of a room. When opened, the Relic Selector will let players select a Relic from 3 randomly rolled choices. Players who have Expanded Relic Selector selected in Slot 8 of the Ember Tree will be able to choose from 4 options instead. Players who have Extra Starting Relic selected in Slot 8 of the Ember Tree will be allowed to choose two relics in the first Relic Selector.
Buying Relics
Relics can be bought in Arlan's shop. Arlan's in-run shop sells relics in exchange for gold, at a starting price in area 1 of 75, 150, 225, or 300 gold, depending on the value of a relic. The value of a relic is not always tied to its rarity- the starting price in gold for each relic is listed in the table below. The price of a relic in gold increases by 50 gold per area, for a max of a 200 gold increase in area 5.
Arlan's shop in the nexus sells relics for ember, for either 200, 300, 400, or 600 ember per relic. The price in ember is directly correlated to its area 1 price in gold. The relic Discount Card cannot be bought in Arlan's in-run shop, but it can be bought in Arlan's Nexus shop for 400 ember.
Upgrading Relics
If a relic has already been picked up by the Knight but appears again later in the run, the Knight can choose to take the relic a subsequent time in order to upgrade its effects. This does not take up an additional slot in the player's inventory. Relics that can be upgraded will have a green Lv.1 next to their rarity while in a run. Some relics can be upgraded multiple times, listed below (work in progress). Starting in area 4, the Knight will also gain access to Arlan's Refinement Shop. Instead of being able to buy new items, they can purchase upgrades for any of the upgradeable relics currently in their inventory until they run out of gold or all of their relics are at max level.
Boons
At the start of Wightsbury, if the cutscene has not been triggered before, Praxis will appear and create four podiums with a Boon sitting upon each. There are a total of 12 Boons, with each run having randomized selection. Each one has 1 negative 'Cursed' effect and 1 positive 'Cleansed' effect. Ember knights must play through the entire Wightsbury level and beat Phantom in order to fully 'Cleanse' the relic, which will remove the negative effect and leave the positive one. Ember knights can each hold 1 cursed Boon, but are not required to take one. Four Boons will also randomly be generated at the start of Akamura.
Cleansing a Boon for the first time will unlock it in the compendium. Noteably, even though cursed Boons are counted towards the total relic amount at the bottom of the compendium, they do not have a separate slot for the cursed sprite.
Wrath of the Architect DLC Content
The DLC package adds 10 new relics to find through relic orbs, 4 new Boons, and 4 new relics to find through defeating bosses. The DLC relics are highlighted in teal within the list below.
List of Relics
Rarity/Name | Effect | Stats | Max Stacks | Gold Cost | Compendium Order | Unlock Number | |
---|---|---|---|---|---|---|---|
Archangel's Scythe
Common |
Whenever you Heal, nearby enemies take Damage | Damage: 10
+10 per stack |
4 | 225 | 34 | 0 | |
Arctic Axe
Epic |
Whenever you Freeze an enemy, it takes Damage every second | Damage: 10 | 1 | 225 | 48 | 0 | |
Balanced Landing
Epic |
Whenever you Dodge an attack, your Next Weapon Attack is a guaranteed Crit | - | 1 | 225 | 23 | 33 | |
Barrier Pendant
Epic |
Whenever you use a Skill, you get a Shield for 2s that Prevents the next damage you would take. Cooldown 5s | - | 1 | 225 | 8 | 39 | |
Bitter Chisel
Epic |
Whenever you Defeat a Frozen enemy, you Heal | Heal Amount: 3 | 1 | 225 | 30 | 22 | |
Bob's Containment Field
Legendary |
Whenever you use a Skill, you gain a Shield for 5s that Stops projectiles and Prevents damage. Cooldown 30s | - | 1 | 300 | 10 | Secret #9 | |
Brittle Sceptre
Epic |
Whenever you hit an enemy with a 'Perfect' Skill, it Freezes them | - | 1 | 225 | 46 | 0 | |
Bronze Rat
Epic |
Whenever you Defeat an enemy with a Status Ailment, that status Spreads to other nearby enemies | - | 1 | 225 | 69 | 34 | |
Bruma's Ring
Epic |
Whenever you Defeat an enemy, conjure a Frost Nova that Freezes other nearby enemies. Cooldown 15s | - | 1 | 225 | 50 | Open Steadfast Citadel Care Package | |
Burning Resolve
Epic |
You have Bonus Crit against Burning enemies | Bonus Crit: 25% | 1 | 150 | 56 | 13 | |
Call To Arms
Legendary |
Whenever you cast a 'Perfect' Skill you also cast Warcry, increasing all Knights Damage for 5s. Cooldown 30s | Increased Damage: 25% | 1 | 300 | 15 | 5 | |
Chilling Wind
Epic |
Whenever you Defeat a Frozen enemy, it creates a small burst of ice that Freezes other nearby enemies | - | 1 | 150 | 47 | 14 | |
Chronograph
Common |
The Number of Hits to Refresh your Skills is reduced | Refresh Bonus: 2
+1 Per Stack |
4 | 150 | 4 | 2 | |
Combustion Stone
Common |
Whenever you Burn an enemy, deal Bonus Damage | Bonus Damage: 10
+10 Per Stack |
5 | 150 | 64 | 0 | |
Conduit Spike
Common |
Your 3rd Attack releases Chain Lightning, damaging up to 2 additional enemies | Damage: 4-10
+2-10 Per Stack |
4 | 150 | 83 | 0 | |
Daze Claw
Epic |
Whenever you Crit, you deal bonus Stun | Bonus stun: 200% | 1 | 150 | 21 | 0 | |
Decayed Scepter
Common |
Whenever you hit an enemy with a Skill, it Poisons them | Skill damage: 50%
+10% Per stack |
4 | 150 | 75 | 0 | |
Diligent Work
Epic |
Whenever you Poison an enemy, it adds a Bonus stack | - | 1 | 225 | 78 | Open Scoggfirth Care Package | |
Discount Card
Epic |
Shop items Cost Less gold | Cost Reduction: 25% | 1 | - | 96 | 0 | |
Doom Shell
Legendary |
Whenever you Roll, summon the Doom Shell to deal Damage to enemies around you. Bonus damage for each Armor you have. | - | 1 | 300 | 11 | Secret #2 | |
Empowered Bangle
Common |
Your first Skill hit on an enemy in each room deals bonus Skill Damage | Damage: +30 Per Stack | 2 | 150 | 1 | 0 | |
Fiery Imbuement
Epic |
Whenever you use a Skill, your Weapon attacks add Burn | Burn Time: 3s | 1 | 225 | 57 | 0 | |
Frost Needle
Epic |
You have a guaranteed Crit against Frozen enemies | - | 1 | 150 | 45 | 43 | |
Frostbite
Common |
Whenever you Freeze an already Frozen enemy, conjures an Ice Spike dealing AoE Damage | AoE Damage: 25 | 3 | 150 | 51 | 27 | |
Fury Charm
Epic |
Your attacks deal Bonus Damage against Burning enemies | Bonus Damage: 25% | 1 | 150 | 61 | 28 | |
General's Sabre
Epic |
Your Skills can Crit with the same chance as your Weapon | - | 1 | 225 | 12 | 8 | |
Giant Mace
Common |
You deal bonus Damage against Stunned enemies | Bonus Damage: 100%
+50% per stack |
4 | 75 | 17 | 0 | |
Gilded Remains
Epic |
Whenever you Defeat a Poisoned enemy, it drops Gold | Gold Dropped: 5 | 3 | 150 | 79 | 24 | |
Glacier Necklace
Common |
Whenever you use a Skill, you throw a Snowball that deals damage and Freezes. Cooldown 4s | Cooldown: 4s
-1s Per level |
4 | 150 | 49 | 0 | |
Harvest Scythe
Legendary |
Your Skills deal bonus Damage against enemies with Status Ailments | Bonus Skill Damage: 150% | 1 | 300 | 14 | 30 | |
Helix Sign
Epic |
Whenever you would conjure a Lightning Bolt, you conjure a Bonus one | - | 1 | 225 | 92 | 23 | |
Hunter Grasp
Epic |
Whenever you Defeat a Poisoned enemy, gain Bonus Damage for 3s | Bonus Damage: 25% | 1 | 150 | 76 | 38 | |
Ignition Break
Epic |
Whenever you Defeat a Burning enemy, you get an aura that Burns and Damages nearby enemies for 3s | - | 1 | 225 | 58 | 35 | |
Infernal Scale
Common |
Your Burning effects deal Bonus Damage | Bonus Damage: 3
+3 Per Stack |
3 | 75 | 60 | 41 | |
Juicy Opal
Common |
Your Healing is Increased | Bonus Heal: 1
+1 Per Stack |
3 | 150 | 29 | 7 | |
Kindleblade
Epic |
Whenever you Defeat a Burning enemy, you Summon a Fire Wisp | - | 1 | 225 | 55 | 11 | |
Lethargic Brew
Epic |
Your Poison effects Slow enemy movement and attacks | Slow Amount: 30% | 1 | 150 | 77 | 21 | |
Meteor
Legendary |
Whenever your HP falls below 50%, you cast Meteor | - | 1 | 300 | 65 | 0 | |
Mimic King's Consort
Legendary |
Summon a friendly mimic to defend you and turn defeated enemies into Stat Gems | - | 1 | 300 | 99 | Secret #12 | |
Onyx Raven
Epic |
Whenever you Defeat an enemy with a Status Ailment, your Skills Refresh Quicker | Refresh Bonus: 3 | 1 | 225 | 70 | 19 | |
Ornate Glove
Common |
While you have 150g or more, gain Bonus Move Speed and Crit | Move Speed And Crit: 10%
+10% Per Stack |
4 | 150 | 95 | 0 | |
Overcharge Gauntlet
Epic |
Whenever you Crit, your Skills Refresh Quicker | Refresh Bonus: 1
+1 Per Stack |
4 | 225 | 22 | 0 | |
Overloading Necklace
Epic |
Whenever you use a Skill, you conjure a Lightning Bolt | Damage: 3-15 | 1 | 225 | 84 | 0 | |
Plague Bomb
Epic |
Whenever you Defeat a Poisoned enemy, it creates a Burst of Poison | - | 1 | 150 | 74 | 0 | |
Plasma Ball
Common |
Whenever you Defeat an enemy, there's a chance to conjure a Lightning Bolt that deals 3 - 15 damage | Chance: 50%
+50% Per Stack |
2 | 150 | 89 | 0 | |
Razor Bangle
Epic |
Your First Weapon hit on an enemy is a Crit | - | 1 | 150 | 24 | 0 | |
Rejuvenation Glove
Epic |
Whenever you Crit, you Heal | Heal Amount: 1 | 1 | 225 | 27 | 0 | |
Ripe Elderberry
Epic |
Whenever you Heal, your Crit is increased for 3s | Bonus Crit: 25% | 1 | 225 | 28 | 0 | |
Sharp Necklace
Epic |
Whenever you use a Skill, your Next Weapon Attack is a guaranteed Crit | - | 1 | 150 | 25 | 0 | |
Shock Troop
Epic |
Whenever you Defeat an enemy with Lightning, you gain 3 Armor Max Armor +10 | +10 Max Armor Per Stack | 4 | 150 | 91 | 44 | |
Spirit Shelter
Legendary |
Upon Death, you Revive with Full HP and this relic is destroyed | - | 1 | 300 | 97 | 1 | |
Spite Shield
Epic |
You gain Bonus Weapon Damage for each Armor you have. whenever Armor is removed, deal that much Damage to enemies around you | Damage Bonus: 1%
+1% Per Stack |
4 | 150 | 38 | 0 | |
Stewards Toolbox
Epic |
Your Skills have an additional Charge | - | 1 | 300 | 5 | 4 | |
Storm Ward
Epic |
Whenever an enemy is damaged by Lightning, there's a chance to leave a temporary Static Charge on the ground that Stuns enemies | 50% Chance | 1 | 150 | 87 | 37 | |
Stun Powder
Epic |
Whenever you Burn an enemy, you Stun them | 50% Stun | 1 | 150 | 63 | 16 | |
Supreme Ambition
Epic |
Whenever you Defeat an enemy with a Skill, permanently increase Skill Damage | Skill Damage Bonus: 1% | 1 | 300 | 9 | 0 | |
Surge Pendant
Common |
Whenever you use a Skill, you gain bonus Skill Damage for 8s | Skill Damage: 75%
+75% Per Stack |
4 | 150 | 3 | 0 | |
Thundering Hammer
Legendary |
Your Lightning effects have a 25% chance to turn into a Lightning Storm | - | 1 | 300 | 93 | 15 | |
Toxic Bangle
Epic |
Whenever you hit an enemy with a Weapon Attack, it Poisons them | Poison Stacks: 1
+1 Per Stack |
4 | 150 | 71 | 0 | |
Tundra Boots
Epic |
Whenever you Dodge an attack, you Shoot a Seeking Dart that Freezes | - | 1 | 150 | 41 | 12 | |
Urn Of Vengeance
Epic |
Whenever you Defeat an enemy, unleash a Ghost to Seek and Damage enemies | Weapon Damage: 150% | 1 | 225 | 100 | A3 containment unit | |
Vital Convergence
Epic |
Whenever you use a "Perfect" Skill, you Heal | Heal Amount: 2 | 1 | 225 | 31 | 18 | |
Volatile Grimlock
Epic |
Whenever you Defeat a Burning enemy, it Explodes | - | 1 | 225 | 59 | 0 | |
Volt Claw
Common |
Whenever you Crit, you conjure a Lightning Bolt that damages enemies | Damage: 3-15
+1-15 Per Stack |
3 | 150 | 90 | 0 | |
Withercore
Epic |
Poisoned enemies drop a Withercore when defeated that Heals when collected. Cooldown 6s | Heal Amount: 2
+2 Per Stack |
4 | 225 | 80 | 26 | |
Bone Plate
Common |
Gain 15 Armor. Whenever you Defeat an enemy, you gain 1 Armor | Max Armor: 15
+5 Per Stack |
4 | 75 | 39 | 0 | |
Wizard's Fleece
Epic |
You gain Bonus Skill Damage for each Armor you have. Max Armor +5 | Bonus Skill Damage: +3% Per Stack | 4 | 150 | 40 | 9 | |
Twisted Firestarter
Common |
Your First weapon hit on an enemy deals Bonus Damage and Burns | Bonus Damage: +5 Per Stack | 4 | 150 | 54 | 0 | |
Steel Greaves
Common |
Whenever you Dodge an attack, gain 5 Armor |
+10 Max Armor Per Stack |
4 | 150 | 37 | 32 | |
Guard Scepter
Common |
Whenever you use a 'Perfect' Skill, gain 5 Armor | +5 Max Armor Per Stack | 4 | 150 | 36 | 0 | |
Glacial Light
Epic |
Whenever an enemy is Frozen they are also Burned | - | 1 | 225 | 53 | 17 | |
Shivering Touch
Legendary |
Whenever you Attack a frozen enemy with your weapon, a burst of Ice shards damages enemies | - | 1 | 300 | 52 | 10 | |
Pilot Light
Epic |
Whenever you use a Skill, you create a burst of Fire, that Damages and Burns nearby enemies | - | 1 | 225 | 62 | A4 Containment Unit | |
Infested Mind
Legendary |
Whenever you apply 5 stacks of Poison, Consume all stacks and deal Damage | Damage: 70 | 1 | 300 | 81 | 45 | |
Impact Charm
Common |
Whenever you Stun an enemy, deal AoE Damage around it | Max AoE Damage: 70
+15 Per Stack |
4 | 75 | 19 | 0 | |
Clobbering Mace
Epic |
Whenever you Stun an enemy afflicted by a Status Ailment, it takes Damage | Damage: 40
+10 Per Stack |
4 | 150 | 18 | 0 | |
Titan's Wargear
Legendary |
Every 4 enemies you Defeat with your Weapon, permanently increase Weapon Damage | Damage Bonus: 1% | 1 | 300 | 98 | 6 | |
Tainted Conduit
Common |
Your Poison effects have a chance to conjure Lightning when dealing damage | Chance: 5% | 4 | 150 | 82 | 31 | |
Red Dwarf
Legendary |
Your 3rd Attack shoots a Fireball | Damage: 35 | 1 | 300 | 66 | 20 | |
Razor Claw
Legendary |
Your Crits deal Double Damage | - | 1 | 300 | 26 | 25 | |
Spell In A Bottle
Common |
Whenever you refresh a Skill Shoot 2 seeking missiles that deals Skill Damage | 4 | 1 | 150 | 6 | 3 | |
Magic Tome
Common |
Whenever you refresh a Skill, nearby enemies take Skill Damage | Damage: 20
+10 Per Stack |
4 | 75 | 7 | 0 | |
Smoldering Toxin
Epic |
Whenever you Burn an enemy, they are also Poisoned | - | 1 | 225 | 68 | 42 | |
Trusty Wizard's Hat
Epic |
Whenever you Stun an enemy, you gain Skill Damage for 8s | Skill Damage Bonus: 25%
+25% per stack |
4 | 225 | 16 | 29 | |
Traumatic Blow
Legendary |
Whenever you Stun a non-Boss enemy below 20% HP, they are Instantly Defeated | - | 1 | 300 | 20 | 40 | |
Steward's Gift
Legendary |
Created by the Stewards as a rite of passage. This special gift won't do you much good. | - | Infinite | - | 101 | 0 | |
Flawless Brace
Epic |
Whenever you 'Perfectly' complete a room, gain +30% Damage in the next combat room | (?) | 1 | (?) | 2 | (?) | |
Absolute Ambition
Epic |
Whenever you 'Perfectly' complete a room, permanently increase Skill Damage by 5% | (?) | 1 | (?) | 13 | (?) | |
Recovery Ring
Common |
Whenever you enter a new room, you Heal | 10 HP
+5 per stack |
(?) | 4 | 32 | (?) | |
Ember Seed
Legendary |
Whenever your HP drops below 50%, Root all enemies dealing Damage over time and healing you for each enemy rooted | (?) | 1 | (?) | 33 | (?) | |
Pristine Band
Common |
Whenever you 'Perfectly' complete a room, all knights gain +3 Max HP | +2 HP each stack | 4 | 75 | 35 | (?) | |
Frost Pact
Common |
Whenever you Defeat a Frozen enemy, summon a Frost Wisp | (?) | 1 | (?) | 42 | (?) | |
Cryo Freeze
Epic |
Your Freeze duration is increased | Freeze Length: +50% Per Stack | 2 | (?) | 43 | (?) | |
Black Ice
Common |
Your Freeze damage is increased | +50% damage Per level | 4 | (?) | 44 | (?) | |
Impure Pestilence
Epic |
Enemies can be afflicted with an additional stack of Poison | Bonus Stacks: +1 Per Stack | 4 | (?) | 72 | (?) | |
Lethal Venom
Epic |
Your Poison damage is increased | (?) | 4 | (?) | 73 | (?) | |
Spark Ring
Common |
Your Lightning damage is increased | +50% Per Stack | 4 | 75 | 85 | (?) | |
Charged Trinket
Common |
Whenever you conjure a Lightning Bolt, you have a chance to summon a Lightning Wisp | 25%
+10% each stack |
4 | (?) | 86 | (?) | |
Shocking Revelation
Common |
Whenever you refresh a Skill, conjure a Lightning Bolt | Damage: 15-30 | 1 | 75 | 88 | (?) | |
Eye of the Storm
Legendary |
Your 3rd Attack unleashes the power of Razor Wind | (?) | 1 | (?) | 93 | (?) | |
Creature's Bond
Common |
Whenever you use a Skill, increase Wisp Damage for 8s | (?) | 2 | (?) | 102 | (?) | |
Confined Fury
Common |
Your Wisps deal more Damage | 50%
+50% each stack |
4 | (?) | 103 | (?) | |
Warlock's Grip
Epic |
Gain 5% Bonus Damage for each Wisp you have | (?) | 2 | (?) | 104 | (?) | |
Pyroguard
Epic |
Enemies you Burn deal reduced damage | 20% Damage Reduction | 1 | (?) | 67 | 0 | |
Awestruck Icicle
Epic |
The first time you Stun an enemy, they are also Frozen | - | 1 | (?) | 105 | Open Variant A2 Care Package | |
Midas Mail
Epic |
Whenever you gain Armor, gain that much Gold. For every 50 Gold gained this way, increase Max Armor by 1 | +1 Max Armor per Stack | (?) | 225 | 106 | 0 | |
Branchwood Armor
Epic |
While you have Armor, you Heal for each enemy defeated | Heal Amount: (?) | (?) | (?) | 107 | Open Mycelioth Care Package | |
Vampiric Sigil
Epic |
Once per room, an enemy becomes Soulbound. Defeating a Soulbound enemy Heals for 5% of your Max HP | Soulbound debuff lasts 5 s
+3 s per stack |
3? | (?) | 108 | 0 | |
Lionheart Crest
Epic |
Whenever you are Above 50% HP, gain 20% increased weapon damage. Whenever you are Below 50% HP, take 20% less damage | - | 1 | (?) | 109 | 0 | |
Refreshing Orb
Epic |
Whenever you Defeat an enemy, they have a chance to drop a Refresh Orb, refreshing both Skills Cooldown 6s | - | 1 ? | (?) | 111 | Open Akamura Care Package | |
Goliath Wargear
Legendary |
Whenever you Perfectly complete a room, Weapon Damage is permanently increased by 2% for All Knights | - | 1 ? | (?) | 110 | DLC Relic Orb (#) | |
Apprentice Spellbook
Common |
Whenever you use a Perfect Skill, there is a chance the charge is Refunded | Percent Chance: 20%
+5% per stack |
? | 75 | 112 | Open Simulan Care Package | |
Soul Locket
Epic |
Whenever you Defeat an enemy with your weapon, store 1 Ghost, max 5. Whenever you cast a Perfect Skill, the Ghosts are released to seek and deal Weapon Damage to enemies. | - | 1 ? | (?) | 113 | DLC Relic Orb (#) | |
Vengeful Spirit
Common |
Whenever you defeat a Haunted enemy, summon a Ghost that Seeks, Damages and Haunts an additional enemy | - | ? | ? | 115 | DLC Relic Orb (#) | |
Lingering Presence
Common |
Whenever you enter a room, Haunt a random enemy | - | ? | 75 | 114 | DLC Relic Orb 1 | |
Last Gasp
Epic |
Whenever you Stun a Haunted enemy, a burst of Ghosts Seek other enemies | - | ? | ? | 116 | DLC Relic Orb (#) | |
Necronomicon
Common |
Your Ghosts deal increased Damage | - | ? | 75 | 117 | DLC Relic Orb (#) | |
Void Amulet
Epic |
Whenever you Defeat an enemy, you enter Stealth. Your next 3 Weapon Attacks deal increased Damage. Cooldown 15s | - | ? | ? | 118 | DLC Relic Orb (#) |
List of Boons
Cursed Relic | Cleansed Relic | Effect | Stats | Max Stacks | Compendium Order | Unlock Number |
---|---|---|---|---|---|---|
![]() Bane of Agility |
![]() Boon of Agility |
Curse: Your Movement Speed is reduced to half
Benefit: You can quickly Dodge twice |
- | 1 | 113 | 1 of 4 Random Cursed Relic Options |
![]() Bane of Fortification |
![]() Boon of Fortification |
Curse: You can no longer Dodge
Benefit: Chain Attacks destroy projectiles |
- | 1 | 114 | 1 of 4 Random Cursed Relic Options |
![]() Bane of Leeching |
![]() Boon of Leeching |
Curse: You can no longer Heal from Items or Healing Rooms
Benefit: Defeating an enemy Heals you for 1 HP |
- | 1 | 115 | 1 of 4 Random Cursed Relic Options |
![]() Bane of the Wights |
![]() Boon of the Wights |
Curse: All rooms are Wight Rooms
Benefit: Whenever you Dodge an attack, Haunt a random enemy |
- | 1 | 116 | 1 of 4 Random Cursed Relic Options |
![]() Bane of the Deal |
![]() Boon of the Deal |
Curse: Randomly replaces your relics and skills.
Benefit: Whenever you gain a Relic, Upgrade it if possible |
- | 1 | 117 | 1 of 4 Random Cursed Relic Options |
![]() Bane of Shrouding |
![]() Boon of Shrouding |
Curse: Darkness engulfs all rooms except around each Knight
Benefit: All knights have a 20% chance to Ignore Damage |
- | 1 | 118 | 1 of 4 Random Cursed Relic Options |
![]() Bane of Mortality |
![]() Boon of Mortality |
Curse: When taking damage, lose that much Max HP
Benefit: Whenever you defeat a Boss or Miniboss, gain 25 Max HP |
- | 1 | 119 | 1 of 4 Random Cursed Relic Options |
![]() Bane of Wisdom |
![]() Boon of Wisdom |
Curse: Your second Skill Slot is locked
Benefit: Your first Skill Slot gains 2 additional charges |
- | 1 | 120 | 1 of 4 Random Cursed Relic Options |
![]() Bane of Conjuring |
![]() Boon of Conjuring |
Curse: Increases the number of hits needed to refresh your skills by 5
Benefit: Your first Skill use in each room is Free |
- | 1 | 120 | 1 of 4 Random Cursed Relic Options |
![]() Bane of Expertise |
![]() Boon of Expertise |
Curse: Whenever you Defeat a Boss or Miniboss, your Weapon is Replaced with another random weapon
Benefit: Whenever you Defeat an enemy, they have a chance to drop a Stat Gem |
- | 1 | 120 | 1 of 4 Random Cursed Relic Options |
![]() Bane of Consumption |
![]() Boon of Consumption |
Curse: Food, Health Potions, and Healing Fountains Damage all Knights
Benefit: Equipping a Relic or Skill Heals all Knights for 10 HP |
- | 1 | 120 | 1 of 4 Random Cursed Relic Options |
![]() Bane of Progression |
![]() Boon of Progression |
Curse: Your Skills that have Upgrades are Locked
Benefit: Whenever you Defeat a Boss or Miniboss, it drops a Skill Selector |
- | 1 | 120 | 1 of 4 Random Cursed Relic Options |
Discontinued
Icon | Name | Effect | Rarity | Stats | Max Stack | Gold cost | Compendium order | Unlock Number |
---|---|---|---|---|---|---|---|---|
Backup Dagger (Discontinued) | Your attacks add Bonus Damage | Common | - | - | - | - | - | |
Bulwark (Discontinued) | Incoming Damage is Reduced | Common | Damage Reduction: 2
+2 Per Stack |
- | - | - | - | |
Fire Wheel (Discontinued) | Whenever you Roll through enemies, you Burn them | Epic | (?) | - | - | - | - | |
Poison Wheel (Discontinued) | Whenever you Roll through a Non-Poisoned enemy, it Poisons them Unlocked through Area 1 Care Package. | Common | (?) | - | - | - | - | |
Static Aegis (Discontinued) | Whenever you Take Damage, you conjure a Lightning Bolt | Epic | - | - | - | - | - | |
Venomous Necklace (Discontinued) | Whenever you use a Skill, it creates a Burst of Poison | Common | - | - | - | - | - | |
![]() |
Withercore (Older version) | Your Poison effects last longer | Epic | Length: 2s | 1 | 225 | 79 | 26 |
Winter's Reply (Discontinued) | Whenever you receive Melee Damage, that enemy becomes Frozen | Epic | - | - | - | - | - |